Barthes codes:
- Hermeneutic
- Proairetic
- Semantic
- Symbolic
- Referential
You'll be able to fine the meaning to all of these codes in the link below:
Here are some examples of each code...
Hermeneutic:
A person walks into a blood filled room and sees it leading away so they follow it, however the blood leads to nothing. This will leave enigmas in the viewers mind, such as: "Who's blood is that?" "How did it end up there?" " where is the blood leading too?" "Who is the person who found the blood?" Ect...
This code is effective in thrillers and used most frequently because it pulls in the views intriguing them to find the answers to all there unanswered questions.
This code is effective in thrillers and used most frequently because it pulls in the views intriguing them to find the answers to all there unanswered questions.
Proairetic:
A person is walking down the street but a tile full from the building above (The viewer is now wondering if he's going to be hit by the tile). The the person jumps back into the road to avoid the falling tile, but there is a on coming car (Now the viewer is wondering if the person will be hit by the car).
This code also works well in thrillers because the question of whats going to happen next never stops, this is done so that the viewer will never get bored of the narrative and will continue to be intrigued in the plot.
This code also works well in thrillers because the question of whats going to happen next never stops, this is done so that the viewer will never get bored of the narrative and will continue to be intrigued in the plot.
Semantic:
A man kills another man but is saddened by it. The viewer will then ask why or if it means more then what it looks. Such as: he could have no choice but to kill him but he also had another reason for doing so.
Symbolic:
The main character of the movie is being brutally beaten to death but he's turns to smile at his tied up wife. This creates a mood and causes the viewer to fill sad and angry for the main character.
Referential:
A Historian comes across a old statue and he finds out information about it. This information tends to be true in the referential code.
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